How Do You Get To The Abandoned Mine In Castlevania Symphony Of The Night Map Location?

How do I get to the abandoned mine in Sotn?

Accepted Answer. You have to press a switch, that is in the room to the straight left of the wooden bridge your trying to get through. (there should a wooden bridge in the room with the switch) When you press the switch a skeleton ape should appear and destroy the wooden bridge your standing on.

How do I get to the catacombs in Castlevania Symphony of the Night?

User Info: fathedred. You must break the wood bridge. Go left until you get to the waterfall–don’t go down–fly left. Hit the switch in the room and go back to the wooden bridge, lure the skeleton ape over to the bridge so that his barrel will blow up on the bridge.

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How do you get to the underground cavern in Sotn?

The Underground Caverns is first entered through an opening in the floor in the Marble Gallery that is opened once a nearby switch is stepped on after obtaining the Jewel of Open. There are two paths straight downwards: the right path is a “long drop”, while the left path is a basement section.

How do you break the floor in Sotn?

Hold down+right or down+left and it will swing your weapon down at an angle while you are crouched.

Where is the succubus in Sotn?

In The Arena, a Succubus can be found in the room containing a bathing pool, along with Lilith. The Succubus ‘ soul is named Death Touch.

How do you get the ring of Ares in Sotn?

Castlevania: Symphony of the Night The Ring of Ares can be found by destroying a wall in the Abandoned Pit to the Catacomb. Wearing it confers the strength of twenty-four men. In practice, that means that the player will gain STR +24 (presumably meaning men have a strength stat of 1).

How do you beat Granfaloon in Symphony of the Night?

To fight with Granfaloon, you only need to have Leap Stone, but to obtain Spike Breaker, you must have Echo of Bat. No enemies. Drop to below to find a save room on the left. Move deeper and you will see a Blood Stone on a table, and there is a Cat-eye Circlet in the wall behind.

How do you get the spike breaker armor in Castlevania Symphony of the Night?

Spike Breaker Armor is on Catacombs,After A Dark Room Full of Spikes. You will need at least Soul of Bat and Echo of Bat. So,Transform into Bat an Press Triangle to See the Spikes. You CAN pass without the Echo,but is harder.

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What do you do with the merman statue in Sotn?

After you get it, go all the way back to the right until you get to a save room. From there, go down and break the floor. Once inside the hidden area, you will see the oarsman again and he will take you to get the holy symbol. The holy symbol allows you to move in water without taking damage.

How do you get through the waterfall in Sotn?

Dash to the left, and as soon as you enter the next room before the waterfall, jump so you can make it over the step. You should either jump over it, or land ontop of the step and still be dashing into the next room, and through the water fall.

How do you get the holy symbol in Sotn?

Now go to the far right section of the underground caverns and just down from the save room, look for a floor that looks icey and blue. Break the blue icey floor and find the ferry man down therehe will take you to the holy symbol.

How do you super jump in Castlevania Symphony of the Night?

The High Jump was first introduced in the series upon finding the Gravity Boots (called Levitation Boots in the Japanese version) in Castlevania: Symphony of the Night. Alucard is able to perform the jump by pressing ↓, ↑ + [ JUMP ].

What do the secret boots do in Castlevania SOTN?

The Secret Boots are an item that “discreetly” increases Alucard’s height in Castlevania: Symphony of the Night. It has no practical effect other than to stretch Alucard’s sprite slightly.

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How do you summon oarsman in Castlevania?

Just slash the crap out of the floor and break it. You could just wound yourself (preferably through a tooth bite on your thumbs) then create a hand seal while focusing on the oarsman then shout SUMMONING: OARSMAN to instantly summon him anywhere.

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